![]() However, these changes also prove to be more demanding on console hardware, resulting in slightly less stable performance, along with a drop in resolution on the Microsoft platform. The developer also ramps up the level of lighting and effects, with reflections and post-processing taking centre stage. The new Need for Speed reboot switches things up from a visual perspective: the large open world structure of Rivals returns, but this time there's a focus on night-time racing and car customisation options that hark back to the popular Underground titles from the series' PS2 era. Two years on, and its clear that the developers have pushed the console silicon harder this time around. Original Story: Ghost Games' current-gen launch title Need for Speed: Rivals delivered a solid, if somewhat conservative multi-platform showing on PS4 and Xbox One - we saw 1080p resolution on both systems, with only minor differences in ambient occlusion and depth of field effects, lending the Sony platform a minor advantage. UPDATE 11/11/15 4:45pm: Ghost Games have got in touch with this comment about our article, specifically about missing detail on the PS4 version of the game: "We're aware of the missing road detail in some areas of the world and are addressing this in an upcoming patch."
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